About This Game Alexander. Hannibal. Caesar. These great men and dozens like them shaped the destiny of a continent. Mighty kings, clever generals and would-be gods made their mark on the ancient Mediterranean. Around this sea, close knit nations tested their mettle and virtue against each other in fierce combat, their cultural and political legacy now inseparable from what we understand as Western Civilization. But nothing was guaranteed. Can you change the course of history in Imperator: Rome?Imperator: Rome is the newest grand strategy title from Paradox Development Studio. Set in the tumultuous centuries from Alexander’s Successor Empires in the East to the foundation of the Roman Empire, Imperator: Rome invites you to relive the pageantry and challenges of empire building in the classical era. Manage your population, keep an eye out for treachery, and keep faith with your gods.A living world of characters with varying skills and traits that will change over time. They will lead your nation, govern your provinces and command your armies and fleets. We also introduce our new, more human-like character art.Citizens, freemen, tribesmen and slaves - each population with its own culture and religion. Whether they fill your armies, fill your coffers or fill your colonies, keep an eye on their happiness - your success depends on their satisfaction.Choose your approach before battle to counter the stratagems of your foes.Each culture has a unique way of waging war. Romans and Celts have different options available to them. Unlock unique bonuses, abilities and units.Manage the senate in a Republic, hold your court together in a monarchy, answer to the clans in a tribal system.Migrating barbarians may sack or settle your best land, while disloyal governors or generals can turn against you - taking their armies with them!Goods provide bonuses to their home province. Will you take advantage of stockpiles for local strength or trade excess goods to spread the wealth around?Invest in buildings, roads and defences to make your kingdom stronger and richer. 6d5b4406ea Title: Imperator: RomeGenre: Simulation, StrategyDeveloper:Paradox Development StudioPublisher:Paradox InteractiveFranchise:ImperatorRelease Date: 25 Apr, 2019 Imperator: Rome 32 Bit Crack The game will leave early accces at Q2 2020!https:\/\/steamcommunity.com\/games\/859580\/announcements\/detail\/1615017061246168863. I have been on steam for 9 years, and only posted 4 reviews. Half of those reviews are joke reviews, while the other two are actual reviews. This game has prompted me to make another review, simply because of how bad it is. Steam was gracious enough to refund the game for me, even though I was a bit outside their normal refunding parameters. I wanted to love this game, both as a player of grand strategy and a student of history. Both those aspects of me are disappointed in this game. On a gameplay level, it's as shallow as it is boring. There's very little tactical or strategic depth I can find. Even the supposed tactical choices to be had in army customization seem lackluster. The idea of copying families\/characters CK2 style seems to have been botched, as I stare at 30+ families and try to find a reason to care about anything to do with them. On a technical\/presentation level it stumbles as well. Politics are somehow clunkier than EU4, with endless menus to find what you're looking for. The game randomly stutters and experiences FPS drops, even though my rig is nearly top of the market. The AI are more braindead than Stellaris's, which is an accomplishment. I would call it a map painting simulator with the stability of a Bethesda game on launch, the political depth of Hearts of Iron, the military "depth" of Civilization, and all wrapped up in a setting as historically accurate\/real as most modern things on the History Channel. It seriously saddens me that Paradox would push this out on its customers as-is.. I'll let the literal thousands of hours I have played of Paradox games speak for my gamer cred (check my hours).The map painter of all map painters. Paradox's latest grand strategy, Imperator, was the combination of Crusader Kings and Europa. Marketed as being the best of both worlds, a deep and engaging political sim as well as an enormous world to conquer as wide (which is all you can do as playing tall is pointless and unrewarding presently) as you want, to the border of China. You play as the "spirit of the nation" in the words of the director Johan, which lead to an unfortunate design direction that means that characters don't matter. Or do they? When a general becomes disloyal to the government he can raise troops that the player cannot control. Although there are ways of making him loyal again or "rewarding veterans" to take away his cohorts, he acts autonomously. Should he declare war on the nation (the player) and win, its game over. Clearly, we are not playing the nation\/government as that would continue, just with him as leader.Speaking of governments, you are free to swap between the different kinds. A tribe can become a democracy\/republic, and a republic can become a monarchy, and presumably a monarchy can become a republic. These mechanics would be fun, if they were meaningful. Don't like that the senate doesn't want to go to war? Declare anyway! You gain some tyranny points, which you need to transform into a monarchy, so this is actually a plus for some. -- Government types don't matter. All you do is spend oratory point to forge claims, and go to war.The biggest failure of Imperator are the characters. If the player is the spirit of the nation, then the leader of the government is just a physical representation of the nation. That person will die and be replaced by a random person in the senate, or another clan leader, or the monarch's heir. Its always the same. The player has no meaningful connection to any of these people. Even as a monarch you can't name your children, change their stats, or even marry different families to other countries. Characters are just there. Selecting spouse traits are irrelevant as they have no impact on gameplay. Traits do exist and people can become ill and have to seek treatment, but since the player is not the character, its actually beneficial if you are a poor leader to let the character die without seeking treatment. Crusader Kings this game is NOT. The lack of immersion and poor use of characters is the biggest sin of Imperator. Imperator desperately needs a character\/family creator.Pops from Victoria 2 exist. Pops exist. That is the connection to Victoria.Mana is from Europa, and unlike Europa, you use it for virtually every interaction. Move pops, civic power. Convert pops, religious power. Everything else from law changes, forging claims, bribing (bribing!?) characters, requires oratory power. That new province that you conquered full of the wrong religion? Don't worry. Spend your religion power and the same day of the conquest, all pops are your religion. Or even your ethnicity! Oh, and your ethnicity can never change... If you are Roman, you cannot culture shift to Greek as you could in Europa. Again, you are not a character. You are the SPIRIT OF THE NATION.The music is good, which is consistent for other Paradox titles. It has the epic feel of old, classic films. It perfectly fits the time period and feel of the game.The map is by far the most beautiful map Paradox has ever made. It's so large I'm not sure if a world conquest is even possible in the current time frame. Seriously, I wish it was possible to mod this map into CK2. I would pay $20 for it... Which is going to be roughly the price of every dlc that is made for Imperator, if not more. And there will be many, MANY dlc for this game.Summary: -This game is the driest bones of a skeleton for Paradox to milk with dlc. While CK2 and EU obviously did not have the features they have now on their releases, at least those releases nailed what those games were about. CK was a dynasty sim. EU was a political sim. Imperator nailed only map painting.- Combat is fun. Get used to it, its all this game has that is meaningful.- trade is dry. Stack bonuses on your capital.- The map is massive and pretty.- The music is not annoying and fits the environment.- Characters are a complete afterthought.Imperator suffers from its design direction. It has no audience. CK players (like myself) hate how meaningless and non-immersive the characters and world are. EU players wanted a political sim, and got a map painter. What we all got, was a pseudo-Hearts of Iron levels of warring, map-painter that is a perfect vehicle to fill in with dlc.The game was released last week, and already the player base is drying up. This is natural, since if they wanted a map-painter, then once players have painted the map, they will move on.Let the spirits of the nation become ghosts, and do not buy this game.. You're probably like me...You have enough hours in other Paradox Games to qualify for a bachelors degree. You love Rome total war (the original more than the sequel) and you just wanted a great PDX game set in roman times. This is not that game. If feels like a really bad mod of EU4 and CK2 smushed together. The diplomacy and power spending is a weird mix of pointless, confusing, shallow and useless. The family management is hidden, arbitrary, and lacks the depth of CK2. I made a mistake. I bought this game thinking the reviews were overstated, that it couldn't be THAT bad. I was wrong.. This game brings the inherent problem with steams 0% or 100% review system to the forefront. is it a great game? Not really, is it a dumpster fire trash of a game? Not really. It is a very vanilla game as most paradox games are at launch, and it uses some questionable mechanics in order to make it more multiplayer friendly which i personally am not a big fan of, however is it still enjoyable? Absolutely..... for the first 4-5 games. Once you have played every different government form you have pretty much played the whole game. There is little variety between different countries and not a lot to do but blob and wait for mana\/timers then after slogging it out for hours the game adds insult to injury by just ending abruptly and horribly at a certain date with no option to continue.If i could give a mixed review i would, but i did enjoy the initial time spent in game and i am sure they will add more as they always do. Here's hoping my wallet can keep up.. After some 60 hours of gameplay, I have this to say: I was prepared to ignore the idiotic mechanism of mana, the limited choice for building construction, the fact that the Marian Reforms were portrayed simply as an average buff to my armies or the fact that by 100 BC, most of the Roman Patrician families go extinct because they get 1 birth in 5 deaths no matter what I do ... what I am not able to ignore, is the fact game ends in 27 BC and despite me wanting to continue playing I am not allowed ... ARE YOU F@CKING KIDDING ME PARADOX ?? I bought this game to play as long as I like, or at least to a certain point that INCLUDES the actual Imperial Era ... YOUR GAME IS NAMED IMPERATOR ROME AND YOU FORCE ME TO STOP PLAYING IT THE MOMENT AUGUSTUS ASSUMES HIS POSITION AS AUGUSTUS ... YOU RESTRICT THE GAME EXCLUSIVELY TO THE LAST 300 YEARS OF THE REPUBLIC AND IGNORE THE 300 YEARS OF PAGAN IMPERIAL RULE THAT FOLLOWED ..... if i knew I would spent so much time investing myself to my Roman gameplay only see it terminated in its most crucial and interesting moment ... I WOULD HAVE NEVER BOUGHT YOUR BROKEN GAME ..... After 2 years and over 1000 hours of playing Paradox games, it should be pretty obvious why Imperator: Rome is perhaps the biggest letdown that Paradox has ever released. Other Paradox games don't keep you engaged through a storyline or through railroading. They keep you engaged through historical time periods but with a unique, dynamic twist.In Crusader Kings 2, you play as a feudal lord, whose internal stability is just as substantial as external conquest. In Victoria II, you play as a nation with a dynamic and ever-changing population. In Europa Universalis 4, you play as a country, vying for control of trade and colonies.In Imperator, you conquer and then wait. Wait for mana to increase for actions. Wait for aggressive expansion to go down. Wait until you can declare the next war. It's a rinse and repeat cycle, you conquer and then you wait, with small annoyances and events which amount to nothing. Disloyal character? Wait until you have enough gold and oratory power to pay him off. Are generals having loyal cohorts? Dismiss all generals after any war and you'll have no issues. Disloyal families? You don't have to worry about them at all.The only slightly interesting thing about this game are the government types. Republics, monarchies, and tribes all require slightly different ways to manage your nation. However, this game horribly represents the unique governments of nations such as Carthage, Persia\/Seleucids, and ironically Rome. Republics have the same factions and senate mechanics. Monarchies have the same pretender and (terrible) holding system. Tribes have tribal chiefs with no unique flavors at all. Once you've played a monarchy, republic, and tribe you've practically played all the nations Imperator has to offer.The population mechanic was likely the most promising aspect of this game before release and perhaps the most disappointing afterward. This mechanic is nothing but a tacky add-on to the rest of the game. Populations aren't dynamic. They don't move, immigrate, emigrate, convert or assimilate without the player's intervention. Populations aren't people, but instead buttons you click on to colonize, assimilate, move or change social classes. The player could practically ignore population as long as he sets governors to assimilate any province.Characters are boring and uninteresting. The balance between loyalty, skill, and power is irrelevant and inconsequential. The interaction between non-player characters doesn't exist, so just like population, characters are undynamic and limited to what the player does to them. They only matter when they're disloyal, and even then, characters are easily dealt with. Characters are useless besides the jobs you should assign them to.Trade is terrible, somehow worse than characters and population. There are no important centers of trade and no actual trade routes like EU4. You click on the trade good you need, or on a trade good which provides a bonus you want. Supply and demand are nonexistent. Each trade good produces roughly the same income, while each city produces only one trade good. There is nothing more to this mechanic.Worst of all, every action for every mechanic I listed above requires some sort of mana\/point. Oratory power is completely unbalanced and every action practically requires it. Bribe someone? Spend oratory + gold. Assimilate or promote pops? Spend oratory. Change laws in government? Spend oratory. Create a trade "route"? Spend civic. Ultimately, this causes any action to prevent another. Bribing a character will prevent a player from assimilating a population. These two things have no realistic connection to each other, except to the ridiculous abstracted mechanic that is mana.Johan serves as the Game Director for Imperator, yet clearly doesn't understand how to design a game which pleases at least 50% of its customers. Instead, Johan spends his days by arguing with disappointed customers on the forums. Why listen to the concerns of your customers, when you can prove them wrong about Imperator's horrendous mechanics?Some of Johan's statements on his own forum:"Because I think the game is better off with the current design!""This is the feedback that I just do not understand.""The base game will continue to use [mana], as they make for a better game.""Of course, when you have been playing games that [aren't trash], no matter how much content [new ones will] have, will feel light.""I was kinda naive, in that I assumed that people would see the game we were selling". Should you buy Imperator Rome? Under one condition. You want a modernized version of Europa Universalis: Rome. If you are like me and expected that then dive right in and conquer the ancient world. Now, even with me recommending the game, I do not recommend this game for those expecting a great leap forward (or even a small leap) from Paradox in game design. This is a new coat of paint on an old car, with a few bells and whistles added. Now that going in and make your decision based on that.. I feel like the core fun in playing an historical strategy game is flavor.When I heard Paradox was making a new game about ancient Rome, I was very excited, I actually thought "Wow! This will be the best game based on ancient Rome ever made!" because I'm a fan of Paradox, I played Europa Universalis IV a lot, a bit of Crusader Kings II and also some Hearts of Iron IV.The thing that disappoints me I already stated: it lacks flavor.In the other Paradox grand strategy games I played, nations are quite unique and need different strategies to be played effectively. In Imperator: Rome, it all feels useless, no nation feels unique.To put it simply: The only difference between a nation or another is merely their starting position.It's empty and bland.
Imperator: Rome 32 Bit Crack
Updated: Mar 15, 2020
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